When Gandalf and the fellowship arrived at the entrance of the Mines of Moria, the Doors of Durin stopped their progress. Gandalf stepped forward and translated the Sindarin text: The Doors of Durin, Lord of Moria. Speak, friend, and enter. I, Narvi, made them. Celebrimbor of Hollin drew these signs. Gandalf initially misunderstood these...
Mastering Verbal-Linguistic Skills in RPGs: Unleashing the Power of Words
Words are the basis of Verbal-Linguistic Intelligence (VL). And words are the basis of every role-playing game. Players and game masters work together using words to create worlds and the characters that happened to those worlds. As this is the case I assume that nearly everyone at the table has at least some modicum...
Enhancing Tabletop RPG Engagement: Harnessing Multiple Intelligence Theory
When role-playing, you and your players can enter into a thousand different fantastical worlds and inhabit the lives of a million different people. This variety opens role-playing games to a diverse group of people. Yet, how do you address the different player types and play styles of such a motley group? As a game...
Tension in RPGs: Stretching a Rubber Band
As player characters wind their way through your imaginary world, you (the game master) seek to keep them on the edge of their seat. You want to introduce intense encounters and heart-pounding battles. But how do you create that tension in your game, and what does it have to do with a rubber band?...
How to Create Engaging Action-packed First Scenes for Your Roleplaying Sessions
Okay, so you have gathered your friends together to sit down and play an RPG, like Dungeons and Dragons or Call of Cthulhu. You have a comfortable space and everyone has their characters, dice, and snacks. The curtains of your imagination will soon open and the game will begin. But how do you start...
The Game Master’s Notebook: Three Ways to Capture and Access Ideas
What is a GM Notebook? It would be so much easier to Game Master if we could just keep everything in our heads. But the world of a GM is constantly moving and that makes it hard to always remember every little thing. We gamers are fond of butchering a statement made by Helmuth...
The Ultimate List Of DM Idea Notebook Prompts
In looking at the methods that Game Masters use to keep themselves organized, I was intrigued by what types of things they were recording. Their records could be broken up into two groups: 1) current adventure plans and preparation and 2) a collection of ideas for future adventures. Focusing on the idea side, I...
Two Simple Rules for Choosing Convention Games People Want to Play
I have just connected with my local gaming convention, and I want to try my hand at gamemastering there. Now as I stare at the registration form, I am asking myself which game should I run. The online consensus seems to be that a convention roleplaying game needs to be either simple or familiar....
The Three Golden Skills of Convention Game Mastering: Part Two
Part Two Find Part One here In the first part of this post, we started looking at three skills we can work on today to help us be better game masters at conventions. The first skill was social skills and focuses on helping make players at ease at the table and helping them be...
The Three Golden Skills of Convention Game Mastering: Part One
Part One What are three game-mastering skills I could work on to improve my next convention game? When I play at a convention, I try to learn from my game masters. Three critical skills that successful game masters have are social skills, organization skills, and presentation skills. Social skills make players comfortable and therefore...