In looking at the methods that Game Masters use to keep themselves organized, I was intrigued by what types of things they were recording. Their records could be broken up into two groups: 1) current adventure plans and preparation and 2) a collection of ideas for future adventures. Focusing on the idea side, I...
Learn from My Mistakes in Theater of the Mind
During my Vaesen RPG game last week, I attempted to focus on Theater of the Mind (TotM). To put it simply, it was a fiasco. What made my efforts go down in flames? Perhaps my greatest mistake was that I neglected the visual. Humans are visual beings. And our ability for spatial understanding varies...
Two Simple Rules for Choosing Convention Games People Want to Play
I have just connected with my local gaming convention, and I want to try my hand at gamemastering there. Now as I stare at the registration form, I am asking myself which game should I run. The online consensus seems to be that a convention roleplaying game needs to be either simple or familiar....
The Three Golden Skills of Convention Game Mastering: Part One
Part One What are three game-mastering skills I could work on to improve my next convention game? When I play at a convention, I try to learn from my game masters. Three critical skills that successful game masters have are social skills, organization skills, and presentation skills. Social skills make players comfortable and therefore...